graphics primitive - vertaling naar Engels
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graphics primitive - vertaling naar Engels

BASIC SHAPES REPRESENTED IN VECTOR GRAPHICS
Primitive (geometry); Graphics primitive; Shape (computer programming); 2D geometric primitive; Graphical primitive; Primitives (computer graphics); Line primitives; Polygon primitive
  • A simple polyline
  • A 3D [[torus]] prim created in [[Second Life]], an example of a parametric shape

graphics primitive         

общая лексика

графический примитив, графический элемент

базовый графический элемент (точка, прямая линия, дуга, окружность, многоугольник и т.п.), из набора которых строится изображение

Смотрите также

graphics

primitive ring         
Full linear ring; Left primitive ring; Right primitive ring

математика

примитивное кольцо

primitive recursive         
FUNCTION THAT CAN BE COMPUTED WITH LOOPS OF BOUNDED LENGTH
Primitive recursive; Primitive recursive functions; Primitive recursion; Primitive recursive fuctions

общая лексика

примитивно-рекурсивный

Definitie

Silicon Graphics, Inc.
<company> (SGI) Manufacturer of workstations and software for graphics and image processing. SGI was founded by Dr. James H. Clark, who left some time before May 1994 to head Mosaic Communications Corporation. Quarterly sales $433M, profits $44M (Aug 1994). http://sgi.com/. (1994-09-26)

Wikipedia

Geometric primitive

In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store). Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well. The most "primitive" primitives are point and straight line segment, which were all that early vector graphics systems had.

In constructive solid geometry, primitives are simple geometric shapes such as a cube, cylinder, sphere, cone, pyramid, torus.

Modern 2D computer graphics systems may operate with primitives which are curves (segments of straight lines, circles and more complicated curves), as well as shapes (boxes, arbitrary polygons, circles).

A common set of two-dimensional primitives includes lines, points, and polygons, although some people prefer to consider triangles primitives, because every polygon can be constructed from triangles. All other graphic elements are built up from these primitives. In three dimensions, triangles or polygons positioned in three-dimensional space can be used as primitives to model more complex 3D forms. In some cases, curves (such as Bézier curves, circles, etc.) may be considered primitives; in other cases, curves are complex forms created from many straight, primitive shapes.

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